How Does Amir Become Good Again

Mission Guide: Chapter Two

Here we are, the first of our new lives... once more.

Missions

You now have a new safehouse in Bohan, later on the last one was burned downwards by the Russians. Roman says it's time to "start over once again." In this affiliate, Mallorie introduces you to two of her friends - Manny Escuela and Elizabeta Torres - both of whom provide piece of work for Niko. Algonquin is unlocked afterward the mission "Blow Your Cover," and Alderney becomes unlocked at the end of the affiliate.

Mallorie introduces Niko to Manny Escuela, a guy she grew up with. Manny is trying to "make clean up the streets," and he'due south making a video to record his struggle. He wants Niko to assistance him take out some of the dealers in Bohan. Afterward the cutscene, get in a vehicle with Manny and get to the dealer'southward place on Chiliad Boulevard. A cutscene shows the dealer leaving his flat. Follow him, but don't get too close to him or you will spook him. Stay at least ii automobile lengths behind him until he reaches the destination in South Bohan.

Escuela of the Streets Escuela of the Streets

Park backside the dealer when he reaches the destination, and follow him over to the warehouse. Manny goes back to pick up Jay (the camera guy) while you're taking intendance of concern. Shoot the lock on the door, and and so take cover backside the wall. Take out as many dealers as you can from outside the warehouse earlier moving inside. In that location is no time limit here, so you can have as long every bit you like.

Escuela of the Streets Escuela of the Streets

There is one dealer immediately to your right inside the warehouse, and several directly alee. Once you've taken out as many as you can from outside the warehouse, move inside and immediately take embrace behind the ane of "Redwood" boxes. Accept out the remaining dealers within the warehouse, paying close attention to where they are situated on the radar. Employ cover at all times, and watch out for the terminal dealer behind the pillar in the centre of the warehouse. Leave the warehouse once all the dealers accept been eliminated, and watch the cutscene as Manny [quite happily] takes all the credit for your work!

Escuela of the Streets Escuela of the Streets

Phone Dimitri calls and threatens to chase Niko down and kill him, because he never paid Bulgarin the coin he owed him.

Manny introduces Niko to Officeholder McReary, before providing the details of the side by side mission. The mission is very similar to the previous mission in terms of the chief objective (accept out some gang dealers) except this time information technology's a little easier.

Street Sweeper Street Sweeper

Go to Windmill Street where the gang members are situated, and run over the two gang members that are standing by the garage. In one case you lot have been spotted, two of the gang members will endeavour to escape in a car, and then give chase and spray their vehicle with bullets.

Street Sweeper Street Sweeper

Aim for the wheels initially, and so finish them off before going back to kill the last remaining gangster at the garage. You lot can impale him even so yous similar, though running him over is without a dubiousness the simplest option.

Street Sweeper Street Sweeper

Phone Mallorie has some more work for you, this time from a graphic symbol called Elizabeta Torres. Follow the 'E' on the radar to take missions from her.

Brucie wants Niko to whack some people for him. Later the cutscene, call 911 and press '1' to summon a police car. When the cops arrive, steal their car and lose your wanted level. When you lose the wanted level, Niko volition automatically call Brucie for farther instructions. Brucie wants you to impale somebody chosen Lyle Rivas.

Search and Delete Search and Delete

Finish the police car and access the police computer. Select 'Search Police Records' followed past 'Search By Proper noun' and and so use the keyboard to type in 'LYLE RIVAS'. Add together his location to the radar, and so exit the police computer.

Search and Delete Search and Delete

Go to Rivas's firm and walk into the yellowish marker. During the cutscene, Rivas makes an escape through the bathroom window. Exit the building through the door you lot came in, and begin chasing Rivas. Shoot his car until it blows up, and then run him over when he attempts to escape on foot. Niko calls Brucie to confirm that Rivas has been eliminated.

Search and Delete Search and Delete

TXT Brucie invites you to meet him for more work.

According to Brucie, the guy you only killed (Lyle Rivas) had a automobile "worth stealing," which he left in an alleyway off of Yorktown Artery in Steinway. Brucie wants you lot to get it and bring it back to his garage. When you get within the vehicle, a cutscene begins, and a machine containing two of Lyle's associates arrives at the scene.

Easy as Can Be Easy as Can Be

Become the machine back to Brucie's garage. The two thugs will chase and shoot you the whole way back. Be careful when turning corners, because the car will get damaged very quickly if they manage to cake you. Get the car back to Brucie's garage in one piece to complete the mission.

Easy as Can Be Easy as Can Be

The chief objective of the mission is quite elementary; the simply matter you need to be careful with is your treatment of the car. Be patient and slow downwardly when turning corners and you should exist fine. The automobile will [probably] be heavily damaged by the time you lot go it dorsum to the garage, but that doesn't thing.

Easy as Can Be Easy as Can Be

Phone Brucie wants to talk to Niko about Roman, considering he'due south been "gambling like an creature" and he's out of control.

Rivas's cousin owes Brucie a lot of money, so he wants Niko to get and have intendance of him. During the cutscene, Roman creates a profile for Niko on Beloved Meet, which he's going to use to attempt and arrange a date with Rivas'south cousin. Become to the [electronic mail protected] net cafe, and Niko will automatically call Brucie in one case he arrives there. Brucie tells you lot to log on and access love-meet.internet, so search for a guy chosen French Tom.

Out of the Closet Out of the Closet

Get to 1 of the computer terminals and admission the spider web. Go to dear-meet.net and click on the 'males' icon, and then locate French Tom. Scroll to the lesser of the page and click on the push to arrange a date. You are at present free to acquit other business while you expect for French Tom to respond. Once he does reply, Roman volition send a text bulletin telling y'all to check your emails.

Out of the Closet Out of the Closet

In the response, French Tom tells you to run across him at the 69th Street Diner on Hove Beach at xviii:00, then go in that location and wait for him. Approach French Tom inside the diner, and Niko volition begin talking to him. When you lot are ready, stand upwardly and eliminate French Tom to complete the mission.

Out of the Closet Out of the Closet

Mallorie introduces Niko to Elizabeta, who and then introduces Niko to Patrick McReary, a guy she'southward setting upward a deal for. Elizabeta doesn't trust the guys that Patrick will be dealing with, then she wants Niko to act as his "guardian angel" and brand sure that zilch goes incorrect. The deal is taking identify at Joliet Street, and Patrick has left a rifle on the roof of the place next door.

Luck of the Irish Luck of the Irish

Get to the edifice in South Bohan, and then go upward to the roof and collect the sniper rifle that Patrick has left for you. Stay crouched and watch over the deal using the sniper rifle. Almost 25 seconds after the cutscene, the dealers begin to shoot at Patrick and his acquaintance. Zoom in with the sniper rifle and accept out all of the attackers. Have your time with each shot and deal with one person at a time.

Luck of the Irish Luck of the Irish

1 of the attackers gets in a tussle with Patrick, and so snipe him, and and then iii more attackers volition arrive. Once you have taken out the three attackers, the concluding assaulter will endeavour to escape in the van. Snipe him through the windshield to complete the mission. Afterwards, Niko calls Elizabeta to let her know that Patrick is safe. She invites you dorsum to her apartment for more work.

Luck of the Irish Luck of the Irish

Elizabeta introduces Niko to Johnny, who is currently sitting on a big pile of heroin. Elizabeta has found a buyer for him, and she wants Niko to oversee the deal and ensure that everything goes okay, so the objective is similar to the previous mission. She also introduces Niko to Playboy X, who'due south going to exist assisting you at the deal. Take Playboy to the contact'southward apartment, and follow him up to the third floor to run into Johnny.

Blow Your Cover Blow Your Cover

During the cutscene, it becomes apparent that the dealers are infact undercover LCPD officers. Find encompass, and have out all of the attackers. Have your time and pick them off one at a time, and so make your way upwards to the next floor. As you leave the room, there are two officers immediately to your right. Take them out, so follow Playboy up to the adjacent flooring, where more officers are waiting to assault. There is a first aid kit situated on the roof, so collect information technology if you lot need it and then use the wall as cover. Take out the two remaining officers, and more than will brainstorm to make their manner onto the roof.

Blow Your Cover Blow Your Cover

Follow Playboy down the stairs, where another officer is waiting to set on y'all. Once he is dead, a two-star wanted level appears. Make your way downwards to the ground floor, but watch out equally at that place are ii more than officers waiting for you on the stairs. Once y'all escape from the building, get in the car across the road and lose your wanted level with Playboy. Finally, take Playboy Ten dorsum to his apartment in Algonquin to complete the mission.

Blow Your Cover Blow Your Cover

Phone Roman calls to announce that he has collected insurance money from the one-time cab depot, and has invested the money in a make new one. The business is upward and running.

TXT Playboy X has some work for Niko. Follow the 'X' icon on the radar to go and see him.

In this mission, Manny wants Niko to eliminate some people he used to roll with, who have been "bad-mouthing him" later watching his new film. Information technology seems they weren't impressed. Go to the Algonquin Bridge and stop in the yellow marking facing south.

The Puerto Rican Connection The Puerto Rican Connection

The target you are looking for is on the train, so you lot demand to follow it and eliminate him when he gets off. The chase will lead to Cayuga Avenue in Schottler.

The Puerto Rican Connection The Puerto Rican Connection

Brand your way up to the platform and eliminate the three targets. Information technology might exist useful to accept comprehend before launching your attack, but if you commencement with full health and a decent (quick) weapon such equally the Micro-SMG then it shouldn't be necessary.

The Puerto Rican Connection The Puerto Rican Connection

TXT A text message arrives from an bearding user, instructing you lot to meet him at the terminate of the pier at Castle Gardens.

Phone Elizabeta wants Niko to go and run across her.

During the cutscene, Elizabeta argues with Little Jacob. She says some people he introduced to her take "ripped her off big time," and she needs Niko to become to the onetime infirmary on Colony Island and get her coke dorsum. The old infirmary is heavily guarded past dealers, and y'all will need to eliminate all of them in order to go to Elizabeta'southward coke. In one case you have the coke, you'll demand to escape from the infirmary, and so information technology may exist a skillful idea to become to the old hospital before starting the mission to scope it out first.

The Snow Storm The Snow Storm

At that place are multiple approaches to this mission. A skilful way to first would exist to stand well away from the compound, and snipe as many of the dealers equally possible before going in. The old hospital is surrounded by metal fencing, and there are ii areas of cleaved fence which you tin can use to enter the complex - one on the north side and one on the e. You should enter via the north gap and escape using the east gap. Enter the building itself via the doorway on the east side of the building. Accept embrace at all times and eliminate anyone who attacks you.

The Snow Storm The Snow Storm

An SMG in improver to a heavy slice such equally the assault rifle is recommended. You lot'll need enough of ammo, full wellness and armour earlier starting the mission. Accept your time, take cover at all times, and eliminate anyone in your path. Be careful when you are going through the chief corridor section of the edifice, as in that location are attackers on the upper level of the complex also as on the ground - refer to the radar to encounter which ones are above you. There are first aid kits located throughout the complex, so proceed an centre out for them. The coke is existence guarded in a room by two dealers. Waste them, and then option up the pocketbook of coke.

The Snow Storm The Snow Storm

Once yous have the coke, North.O.O.Southward.East will begin to raid the old infirmary, and a chopper arrives. Make your mode dorsum to the corridor, and go back out exactly the same way you lot came in. There are two officers waiting to shoot y'all near the archway of the building. There is also a further officer waiting outside, who is taking cover behind a burned out vehicle. As mentioned earlier, exit the circuitous using the gap in the fence on the east side of the edifice, and then quickly bound into the Humboldt river and use the Jetmax to escape.

The Snow Storm

Once you have shaken the cops off, become dorsum and meet Piddling Jacob on Spin Street. During the cutscene, Michelle arrives and reveals that she has been working with the government, and that it's "her job" to keep an centre on Niko! She says the cops are gear up to accept down Elizabeta, and demands that Niko hands over the coke. Ouch.

The Snow Storm The Snow Storm

Elizabeta is condign paranoid considering she knows the police are finally onto her.

Have a Heart Have a Heart

Manny and Jay presently make it at the apartment and begin recording a new piece for their film, where they accuse Elizabeta of messing up the streets However, Elizabeta is having none of it, and she shoots both Manny and Jay through the head! She so tells Niko to put the bodies in her car and get rid of them. Elizabeta knows a dr. that will deal with them.

Have a Heart Have a Heart

Accept the bodies of Manny and Jay to the dr. at Dukes Boulevard. 'Natural causes' is his verdict. He says he'll have the organs "out on the streets in no time." Splendid!

Have a Heart Have a Heart

Brucie wants to bear witness off his new car by taking office in a street race, but Lenny (the mechanic) screwed something upwardly, and he now has aught to race with. Brucie wants Niko to accept him to Freetown Avenue in Willis then that you can take Steve's car to the race instead. It'south a yellow Comet.

No. 1 No. 1

Once y'all have the car, go to the starting bespeak and prepare to race. As long equally you don't crash, yous should exist able to finish beginning with adequately relative ease. Accept it easy at corners, ho-hum down and brake properly otherwise it could cost you the race. The other five drivers aren't exactly slap-up - they tend to crash a lot, then all you lot demand to do (basically) is not crash!

No. 1 No. 1

Have Brucie home in one case the race is finished, to complete the mission.

No. 1 No. 1

Playboy'southward old friend, Dwayne Forge, only got released from prison house, and he is disgruntled that Playboy has moved on and left him behind. Playboy has left some weapons for you in an alleyway at Castle Gardens for the adjacent mission, and he explains the details of the chore on the manner at that place. Manifestly, the mafia have taken over a structure site belonging to Yusuf Amir, a large existent manor developer who Playboy is aiming to impress. Playboy wants you to take out the mobsters guarding the site, and regain control of information technology for Yusuf.

Deconstruction for Beginners Deconstruction for Beginners

Get in the machine in the alleyway to recollect the weapons (a sniper rifle and grenades) and then walk into the window cleaning platform. Make your way to the pinnacle of the edifice, in club to requite you lot a clear view of the enemy lookouts. Take out the 3 lookouts (1-three on diagram) using the sniper rifle, and then take out some of the guards on the ground to make life a little easier when you enter the structure site later on. One time you've taken out equally many guards as possible, become dorsum to the platform and head into the construction site. You can take the car in and so use it as cover.

Deconstruction for Beginners Deconstruction for Beginners
Deconstruction for Beginners

Take out anybody in your way, and and then head towards the first union leader, who is represented by a red blip on the radar. Take cover at all times, and use the grenades to take out multiple enemies at in one case. At that place is a start aid kit on the upper level of the construction site, situated at the top of the ramp. Don't move out of cover until you are sure there are no more than attackers. Soon, a helicopter arrives with backup for the concluding remaining union leader. In one case over again, take cover and eliminate anyone in your way. Kill the final spousal relationship leader to complete the mission.

Deconstruction for Beginners Deconstruction for Beginners

Phone Playboy wants Niko to do some piece of work for Dwayne. Playboy will comprehend any costs, since he owes Dwayne.

During the cutscene, Dwayne explains that he's pissed off at two things. Firstly, he's bellyaching that Playboy doesn't want to scroll with him anymore (instead he sends Niko) and secondly he'due south pissed that his girlfriend is ignoring him. His girlfriend has been hanging out with someone called Jayvon, who evidently was responsible for Dwayne going to prison. Niko sympathises with Dwayne because he sees a lot of himself in him. He then offers to take care of Jayvon.

Ruff Rider Ruff Rider

Go to the arcade in Chinatown, where Dwayne'south girlfriend (Cherise) and Jayvon are hanging out. Jayvon attempts to escape, and you at present take the option of executing Cherise or letting her live. If you allow her live, you'll encounter her again later on in the story, but information technology's entirely your pick and information technology doesn't affect your overall game progress.

Ruff Rider Ruff Rider

Go on the bike parked at the arcade and begin chasing Jayvon. Shoot him off the bike and brand certain he's expressionless, then pickup the money that he owes to Dwayne. Niko calls Dwayne to arrange a meeting at the Cluckin' Bell in Algonquin, so he can hand over the money.

Ruff Rider Ruff Rider

Dwayne seems fairly depressed with how things have been going since he got out of prison. He says one of the things he lost was a strip social club in Bohan chosen "The Triangle Club", which was taken over by gangsters after he got sent to jail. Niko promises to take it back for him.

Undress to Kill Undress to Kill

Enter the strip order in Bohan, just don't enter with a weapon drawn or security volition attack y'all. There are iii managers within the gild, and the first thing you'll need to do is piece of work out who they are. Approach the first two men y'all see when y'all enter the strip social club, and listen in on their chat. They will reveal the location of the start managing director, Jose, who is in the staff room counting money. Leave Jose for now, and approach the stripper and the man standing beside the stage. The conversation will reveal that the man (Javier) standing next to the stripper is the 2d manager of the club. Don't kill him still, instead go to the back room where the third manager is located, and so that y'all now have the locations of all three managers.

Undress to Kill Undress to Kill

The locations of the managers should now be highlighted on the radar. Become dorsum to the kickoff manager (Jose) and kill him silently using fists, a baseball game bat or a knife, so that you don't attract attention from the security. Jose has a gun, and so kill him before he manages to burn down a shot in, otherwise security volition be alerted. Now approach the second manager who is standing by the stage, and take cover backside one of the tables in the club. Kill him, and then accept out the security men who attack you later. Once most of the security people are gone, exit the club and follow the tertiary manager, who attempts to escape in a machine. Perform a bulldoze-by shooting and end him off to complete the mission.

Undress to Kill Undress to Kill

There is a growing tension betwixt Playboy X and Dwayne. Playboy now says that Dwayne is beginning to "get on his nerves." Playboy wants yous to eliminate someone who has plainly been bad-mouthing him. He hangs out with his team at the basketball game courts on Exeter Avenue. You lot need to have a photo of the team with your new cellphone (given to you by Playboy X) and then transport him the photo so that he can tell you which one to kill.

Photo Shoot Photo Shoot

There are v people in the basketball court. Get a photograph of them and send it back to Playboy, only don't go too close to them or they will spot y'all. Playboy will call you a few seconds later on and tell you which one to kill - each time you do the mission information technology'due south a different person, so you can't kill the same person every time! If y'all kill 1 of the targets before Playboy gets back to you, the crew volition split up and you'll take to kill all of them, but if yous follow the instructions this shouldn't be the case.

Photo Shoot Photo Shoot

You lot can kill Marlon and the other gang members by shooting through the fence, you lot don't need to go into the basketball courtroom. Once he is dead, the mission is over.

Photo Shoot Photo Shoot

Phone Playboy calls to limited his displeasure at your handling of the strip social club state of affairs. He doesn't want you helping Dwayne if it'southward going to "mess upward his business organisation interests."

Phone Michelle calls and says information technology'southward of import that you run across her at the United Freedom Paper building in Algonquin.

Phone Mallorie is concerned that something has happened to Roman, because he didn't come up home terminal night.

Michelle reveals that her real name is Karen, and takes Niko to meet a friend in office 396. The human being (who refuses to reveal his name) wants Niko to find out well-nigh a person called Oleg Minkov, who lives in Iroquois back in Hove Embankment. Go to Oleg'south apartment and find out annihilation you can about him.

Wrong is Right Wrong is Right

When Niko arrives the apartment is empty, and so he kicks the door down and calls the friend from U.50. Paper. He tells you to check Oleg's emails, and phone call back with any information that would indicate his current whereabouts. Admission Oleg'due south emails and click on the latest email from "Vasily". It talks virtually a coming together at a jewellery shop on Tulsa Street. Niko calls back and the man tells him to kill Oleg at the jewellery store.

Wrong is Right Wrong is Right

Get a car and stop in the yellow marker at the destination. Oleg attempts to escape, and then chase him down and impale him. When you reach Little Italy in Algonquin, Oleg volition take a route which becomes blocked by construction material, then quickly contrary out of in that location and discover a unlike route. Eliminate Oleg to consummate the mission.

Wrong is Right Wrong is Right

Phone Playboy X wants yous to go and see him. He has an of import matter to discuss.

Dwayne has irritated Playboy X to such an extent that he now wants him dead. Playboy wants Niko to bear out the striking for him, only Niko says he'll have to take time to consider it. Playboy will be in touch before long.

Phone Dwayne calls shortly after the cutscene and reveals that he wants Niko to impale Playboy Ten! You now have a determination to brand.

Phone Playboy Ten calls to enquire Niko if he has reached a decision yet. Niko says he knows what he'south going to do, and you at present take the choice of killing either Playboy X or Dwayne.

Who you decide to kill is entirely your choice. Each option has its ain benefits, though killing X appears to be the favoured selection amongst the majority of GTA IV fans. Killing Playboy X volition earn you his loft (which volition human activity as a new safehouse) in improver to a new outfit, and information technology also means that Dwayne Forge becomes a friend, which itself provides new benefits. Killing Dwayne will earn you lot $25,000 but Playboy refuses to speak to you afterwards, so there are no other benefits apart from that.

The Holland Play The Holland Play

If you make up one's mind to kill Playboy X, head over to his apartment in North Algonquin. He has four or five people protecting him in his apartment, so exist prepared with plenty of ammo and armour. Take cover behind the door at the lift, and eliminate each of the guards in the apartment. Throwing a grenade into the apartment should take intendance of nearly of them.

The Holland Play The Holland Play

Approach X, and he will jump across the roof to the opposite building, and attempt to make a run for it. Make your way to the ground floor and follow him. More of Playboy's guards arrive in a drastic bid to protect him, and so target them and shoot them, only don't worry virtually X getting away considering he volition reach a dead cease. Use the pistol to execute Playboy X for a cinematic execution.

The Holland Play The Holland Play

Killing Dwayne is considerably easier if you wish to cull that option instead. Go to his apartment, walk into the xanthous marker and watch the cutscene which follows. Impale Dwayne's crazy bat-wielding friend, and and so use the pistol to execute Dwayne.

The Holland Play The Holland Play

Phone Mallorie believes that Roman has been kidnapped past some Russians that he owes money to. This phone call is the start of the mission "Hostile Negotiation."

In this mission yous need to rescue Roman, who is being held hostage by Dimitri'southward men at a warehouse off Lompoc in Bohan Industrial. Ensure you have full health, armour and plenty of ammo before starting the mission. There aren't whatever particularly hard aspects of the mission, just you'll need to take out a lot of attackers which requires a bit of time and patience.

TXT Dimitri sends a text message containing a photo of Roman with a gun against his head.

Hostile Negotiation Hostile Negotiation

Walk into the yellow marker at the warehouse when you are ready to begin. Roman is being held on the peak floor of the warehouse. When you take control of Niko, he will automatically take cover backside the wall. Accept out each attacker ane at a fourth dimension, and don't move out of embrace until you are sure at that place are no more gunmen. Blind burn if necessary. There is a showtime aid kit straight alee if you need whatsoever wellness. Attempt to kill as many attackers on the first floor from the footing floor earlier going up there - this will make your job a lot easier when you eventually do reach the get-go floor.

Hostile Negotiation Hostile Negotiation

One time you've taken out equally many people as possible, move up to the first floor and immediately look for embrace. Take out any remaining attackers, and and so motion towards the 2d floor. If y'all need whatever health, the commencement aid kit on the ground floor should have respawned by now, and so go back down and collect it.

Hostile Negotiation Hostile Negotiation

Plough left as before long every bit yous attain the second floor, and again find cover. There'due south a first aid kit on the wall up ahead should you require it. Take out anyone in your way, and so keep to the summit floor where Roman is beingness held past his kidnapper.

Hostile Negotiation Hostile Negotiation

Y'all'll know when y'all have reached the summit floor because the arrow on the green radar blip will disappear. When you enter the room where Roman is existence held, Roman and his kidnapper emerge from behind a desk. Y'all need to use complimentary-aim to kill the kidnapper and gratis Roman. Shooting him once in the arm should be enough, just be conscientious not to burn at Roman. Once you have successfully freed Roman, follow him out of the warehouse and take him back to the safehouse in Bohan. The mission ends with a lecture from Niko about Roman's gambling habit.

Phone Roman calls to say he has purchased a safehouse in Algonquin. You can now salve your game there.

U.L.P.C. want Niko to find someone, and he'll need access to a police computer in society to practise so. Niko is informed that in render for doing these jobs, U.50.P.C. "may or may not" aid Niko look for the person that betrayed him many years ago.

TXT Your contact sends yous a text message containing a photograph of the target. Yous'll need to upload this photo to the police computer in social club to obtain the location of the target.

Portrait of a Killer Portrait of a Killer

Observe a police automobile and access the on-lath computer. The easiest way to go a police car is to dial 911 on the cellphone, and and then steal the car once the cops arrive. Lose your wanted level once you accept the motorcar, and and then stop and access the computer. Select 'Search Police Records' followed by 'Search past Photo', and then upload the photograph of the target sent to you by the contact. His proper name is Adam Dimayev, and he's wanted for financing terrorist activeness. Mark Dimayev's hangout on the radar, and then get after him.

Portrait of a Killer Portrait of a Killer

The hangout is occupied by effectually ten people, and your contact states that you must eliminate all of them. Get-go on the upper level of the hangout (Yorktown Avenue) before dealing with the guards on the lower level (Valley Forge Avenue). There is no time limit, and then you tin can take equally long every bit you lot like to eliminate all of them. Yous can take them out systematically one-by-one (using cover behind the diverse objects in the environs) or you can just launch grenades and take them out several at a time. If you lot demand wellness at whatever time, get to Yorktown Avenue where there are no attackers present and dial 911 for paramedics. The paramedics will then arrive and give you wellness, but only at a cost.

Portrait of a Killer Portrait of a Killer

Phone The contact congratulates you on a task well washed, and says yous are one stride closer to finding the man you are later on.

Some guy is moving a lot of money for terrorists, and U.L.P.C. need him "neutralized." Grab a vehicle and go to the Civilization Plaza. A helicopter is seen leaving from the helipad, and as per the instructions, you must follow it to its destination before attempting to steal it. The chase ends at Kunzite Street, Westminster. Let the helicopter land, and then move in and take it.

Dust Off Dust Off

When you drive in towards the helicopter, in that location are iii guards upwardly ahead, so drive at full speed and take out every bit many equally y'all tin can by simply running them over. Then get out of the vehicle, take embrace and eliminate any remaining guards.

Dust Off Dust Off

Get in the chopper and fly to the dropoff betoken on the s side of the airport. Land at the location indicated by the yellow bleep on the radar, and so a cutscene will testify ii FIB agents taking control of the chopper. Mission complete. Niko calls the contact after the mission, who says that his men "have the chopper" and "volition get it back to you" presently. Apparently you're going to use the chopper afterward to eliminate the guy they are later on.

Dust Off Dust Off

Officer McReary is the mystery homo. You met him briefly during the mission "Street Sweeper." McReary states that he "knows all about" Niko'southward activities, and threatens to betrayal him unless Niko does some piece of work for him. Some guy is blackmailing McReary, merely he doesn't know who it is. He has bundled to do an commutation with McReary by the Humboldt River off Silicon Street, and he told McReary to call him at that place from the viewpoint.

Call and Collect Call and Collect

When you arrive at the viewpoint, Francis will send a text message containing the phone number of the blackmailer, and y'all must call this number and look out for a person answering their phone, so that you know which person to kill. Proceed talking to the blackmailer until you identify him.

Call and Collect Call and Collect

Kill the blackmailer once you take identified him, collect the storage device for Francis, so lose your 2-star wanted level. One time that is done, have the photographs on the storage device back to Francis to cease the mission.

Call and Collect Call and Collect

Phone U.Fifty.P.C. call to say that "the chopper is gear up" and that you lot must use it with Little Jacob to take out the target.

Meet Little Jacob at the relieve thou off Grummer Road and get into the chopper. The target is in another chopper, flying around Liberty City, and you'll demand to follow him and wait for an opportunity to take it down. U.Fifty.P.C. don't want whatsoever civilian casualties, so you'll take to await until the target is flight over the h2o before firing a shot at it.

Paper Trail Paper Trail

Once yous reach the water beyond the Broker Bridge, get close to the chopper and stay level with it on the right hand side so that Little Jacob can become a good shot in with the RPG.

Paper Trail Paper Trail

Once the chopper is down, take Jacob back to the helipad at Spousal relationship Drive East to complete the mission. Niko calls U.50.P.C. after to confirm that the striking was carried out successful. The contact acknowledges your work, and agrees to call you when/if he finds any information on the person you lot are looking for.

Paper Trail Paper Trail

Phone Packie McReary calls to offer y'all some piece of work. Y'all can take missions from Packie by post-obit the "PThou" icon on the radar.

A lawyer called Tom Goldberg (of Goldberg, Ligner & Shyster) has some dirt on McReary, and McReary wants him dead. Goldberg has bodyguards, so McReary wants you to get i-on-one with him by arranging a job interview. You'll need to expect squeamish for the interview. McReary will electronic mail you more than details before long, then head over to an net cafe after the cutscene.

Final Interview Final Interview

Access i of the estimator terminals at the cyberspace cafe, and click on the "Goldberg, Ligner & Shyster" advertisement to access their website. Then go to the "Careers" page and submit your resume. Niko calls Francis later on you go out the cafe to ostend that the awarding has been sent. Yous now need to wait on a phone call from GLS. You lot tin kill time by doing other missions and activities, or you tin accelerate time past vi hours past saving your game at the safehouse.

Final Interview Final Interview

Eventually, Karen from GLS will call to arrange an interview with Mr. Goldberg. The time of the interview will be added to your organizer automatically - you need to exist at the lawyers' office by 12:00 the following mean solar day. Now head over to Perseus and buy yourself some new clothes. You'll need a suit, a tie and some prissy shoes for the interview.

Final Interview Final Interview

Once yous have everything you need, head over to the lawyers' role (indicated by the necktie icon on the radar) and walk into the xanthous marking to begin. Get and talk to the receptionist, and and so follow her to Mr. Goldberg's office. The interview will begin, and a few seconds later you will have command over Niko. Stand upwardly when you are gear up to kill Goldberg, kill him and then retrieve the files from his desk. The receptionist triggers the alarm, and you now take a two-star wanted level. Boom one of the windows in the function, jump outside and get rid of the cops. Accept the files back to McReary in one case you're done.

McReary wants Niko to accept down a drug dealer (chosen Clarence) in East Holland for $2000, simply Niko demands $5000 instead. McReary says it would take as well long for him to collect all the evidence against Clarence, so he wants to save himself some piece of work by getting Niko to perform a hit.

Holland Nights Holland Nights

Head over to the projects in East Kingdom of the netherlands, and ensure that you have plenty of wellness and ammo before get-go. McReary recommends getting to the 2nd floor earlier you begin shooting anyone, but you tin practise it in any fashion you similar. Once you attain the third floor, there are gunmen taking cover upwards ahead, and a first aid kit on the wall to your correct. Have them out, and a third gunman will come up down the stairs behind you, so scout out. Remain cautious every bit you approach the roof - there are several more gunmen waiting in that location. Once anybody has been eliminated, approach Clarence and you will accept a choice to make - yous can either execute him or make up one's mind to permit him alive. Walk away if y'all wish to spare his life, you'll meet him afterwards on if this is your option.

Holland Nights Holland Nights

If you want to kill Clarence and you lot wish to avoid whatever unecessary shootouts, go dorsum onto the route before entering the projects at the get-go of the mission, and use your sniper burglarize to zoom in on Clarence on the second flooring. Kill Clarence, and evade the two-star wanted level to complete the mission. If y'all don't get the shot correct the kickoff time, Clarence will abscond and you will take to enter the projects and practice things the difficult way.

Holland Nights Holland Nights

If you spared Clarence'due south life, or if you decided to kill him the hard style, a two-star wanted level is gained and police surround the projects. Most of them will occupy the west half of the circuitous (which is the fleck you are currently at) so head over to the eastward section and go down the stairs that style. Turn left when you lot reach the lesser, and so left again. Use the gate to get out, then find a vehicle and evade the cops. If yous're lucky, yous should exist able to escape from the projects without having to face any cops at all.

Holland Nights Holland Nights

It becomes apparent that Clarence was merely the boss of the organisation, and now his chief lieutenant has taken over. McReary needs you lot to take him out. He has left a sniper rifle for you in a machine across town.

Lure Lure

Go in the machine and then caput to the dealer's flat off Denver Avenue. Go to the rooftop of the edifice reverse the dealer's apartment, and dial his phone number (545-555-0122) to lure him to the window.

Alternative ways to lure the dealer to the window are:

  1. Shoot the satellite dish outside the dealer'south window (he'll get upwards to detect out why his TV stopped working).
  2. Shoot the television screen inside the dealer'south business firm (you lot won't have much fourth dimension to shoot him if yous choose this method).

Lure Lure

Assassinate the dealer when he goes to the window, and then leave the edifice to consummate the mission.

Lure Lure

Packie introduces you to his mother and his sis, Kate. Kate seems interested in Niko, but Packie warns him to stay away from her. After the cutscene, go far a car with Packie and go to the harbor warehouse on Emerald Street. Packie wants to get upward on the roof of the warehouse then you can get a clear view of the deal that's going downwardly with the triads. Climb onto the objects, jump onto the ledge, shimmy beyond, and then climb onto the roof. A short cutscene will testify a boat arriving with some boxes which Patrick wants to steal. His program is to wait until the dealers accept loaded the boxes into the truck, and and then steal the truck and return information technology to a garage.

Harboring a Grudge Harboring a Grudge

Climb down the mini cabin, find cover, and begin taking the dealers out. Molotovs or grenades would exist useful at this point, as at that place are a lot of attackers. Packie will aid yous (from the roof) and detract some of the attention. At that place are several dealers within the warehouse, so be cautious when you approach information technology.

Harboring a Grudge Harboring a Grudge

Steal the truck and expect for Packie to go far, and so take the truck to Ray Boccino'south lockup in Westminster. Some more than dealers volition begin chasing and shooting at the truck once yous get out the warehouse, so driblet a few grenades to get rid of them. Packie introduces you to Ray at the end of the mission, and Ray agrees to call you lot some time with some piece of work.

Harboring a Grudge Harboring a Grudge

Packie and his friends desire to rob the mafia afterward Ray tipped them off about a big payment they received. Find a four-door car and bulldoze to the waste management plant under the Algonquin Bridge, where the mafia are currently situated. Climb over two fences to get into the depot, and waste whatever guards outside. Grenades may be useful here, but be sure to take embrace at all times. Packie and the guys should be able to handle a few of the guards, just you'll need to deal with most of them. Follow the guys inside once the guards have been taken out. There's a commencement aid kit at the door should you need any wellness.

Waste Not Want Knots Waste Not Want Knots

Find cover as soon as y'all enter the building, and once over again choice off each of the guards one at a time. Become for the guard whose upward in the office before going for the others. When you are ready, keep towards the part at the top of the stairs where the cash is stored. Watch out for more than guards.

Waste Not Want Knots Waste Not Want Knots

In one case you lot have collected the cash, more guards volition enter the building and brainstorm firing. Clear the ones nearest the go out and then make an escape - go out Packie's friends to deal with the residue. Encounter Packie outside then swim towards the boat. Wait for Packie to become on, and take him to the pier beyond the E Borough Bridge to complete the mission.

Waste Not Want Knots Waste Not Want Knots

Phone Packie asks if you tin can exercise him a favour by taking his sis Kate on a date. The McReary brothers are concerned virtually her considering she hasn't been out in a long time. Give her a call.

Phone Ray Boccino calls and invites you to meet him at Drusilla's in Little Italian republic (Algonquin) for some work.

TXT Packie and his brothers take a big job planned, but you'll demand a adjust and tie first from Perseus in Algonquin first. You lot demand this in guild to start the mission "Three Leaf Clover".

Packie introduces you to his brothers, Gerry and Derrick. Gerry isn't happy that Niko is existence involved in family business concern. After the cutscene, find a four-door automobile and take your partners to the bank in Algonquin. Packie explains the plan on the way there - each person is going to take out a security baby-sit each when they get in, and and then Packie and Michael will handle the civilians while Niko and Derrick handle the employees. Derrick is going to rig the vault door with explosives once the state of affairs is under command.

Three Leaf Clover Three Leaf Clover

During the raid, Packie and Derrick brainstorm arguing, and Michael gets shot past i of the civilians. Subsequently the cutscene, go down to the vault and become the money. The cops become enlightened of the robbery, and soon the unabridged building is surrounded past LCPD and N.O.O.South.E. officers. Make your style out of the building and have cover backside a tree.

Three Leaf Clover Three Leaf Clover

Have out the cops and protect Packie and Derrick - then follow them into the alleyway and clear the path. Utilise the steps as cover, and throw a couple of grenades to take out the cops up ahead. All the Due north.O.O.Due south.E. officers must exist eliminated before Packie and Derrick can proceed. One time they exercise, follow them, and in one case once more articulate the path.

Three Leaf Clover Three Leaf Clover

When you reach Chinatown, watch out for the cops who are situated on the fire escapes in a higher place you. Again, clear the path for Packie and Derrick, and then follow them downwards the alley. More police arrive in a chopper, then Packie decides to employ the subway as an escape route. Follow Packie and Derrick into the subway, and kill the two constabulary officers immediately to your right every bit yous enter. Utilize the pillars every bit cover when y'all reach the area with the ticket machines, and take out anyone who is in your way.

Three Leaf Clover Three Leaf Clover

At that place is a showtime aid kit attached to i of the pillars, so grab information technology if yous demand health. Follow Packie and Derrick downward to the platform, and use the 3rd (terminal) pillar as encompass. Throw some grenades beyond to the other side to have out the attackers, then follow Packie and Derrick onto the tracks. Watch out for oncoming trains!

Three Leaf Clover Three Leaf Clover

One time you reach street level, find a four-door auto and go in it with Packie and Derrick. You'll need to cantankerous the Algonquin Span to get back to Packie's identify in Dukes, but police have blocked information technology off, and so it is recommended that you lose your wanted level before attempting to cross the bridge. Use alleys and pocket-size roads when trying to escape from the cops - you'll lose them much easier that way. Take Packie and Derrick dorsum to Middleton Lane to complete the mission, and enjoy your hefty $250,000 reward.

Three Leaf Clover Three Leaf Clover

Phone Gerry McReary has a business organisation opportunity that he needs your help with. Follow the "ThousandOne thousand" icon on the radar to take missions from him.

Phone Packie wants you lot to do some work for Derrick McReary, as a personal favour to him and Gerry. They say they will comprehend any expenses. You can find Derrick at the "DM" icon on the radar.

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Source: https://www.gta4.net/missions/chapter-two.php

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